updates
September, 2006
Gabriel Dunne and Scott Hessels interviewed for Aminima Magazine Issue 16. Via we-make-money-not-art.
August, 2006
Featured in Interferenze Festival, Naturalis Electronica.
June, 2006
Featured on Visual Complexity.
May, 2006
Featured in FOCUS magazine, Italy.
April 7, 2006
Aaron Koblin and Gabriel Dunne will be presenting parts of Celestial Mechanics at the Makers Faire April 22-23.
March 24, 2006
The CM project is featured in this month's Wired Magazine.
Feb 23, 2006
Aaron Koblin's Flight Patterns section receives a
Jury Recommendation Award in the Japan
Media Arts Festival.
Feb 20, 2006
Featured in HDRI Magazine. Scott and Gabe are interviewed about the technical
processes involved in the production of CM.
August 8, 2005
SIGGRAPH 2005, Aug 2-8. Celestial Mechanics will be featured
in the linup at the NVIDIA Immersive Dome Experience.
June 12, 2005
Celestial Mechanics premieres at the UCLA MFA Show, June 9-12. It will be
presented in a 15' inflatable dome.
about the project
Celestial Mechanics is a planetarium-based artwork installation that visualizes the statistics, data, and protocols of manmade aerial technologies -- a graphic display of the paths and functions of the machines hovering, flying, and drifting above our planet. The sky is filled with aircraft that transport people from place to place, perform utilitarian duties, assist in communications, enact military missions, or wander above us as debris. Celestial Mechanics combines science, statistical display, and contemporary art by presenting these mechanical patterns and behaviors as a dynamic visual experience. The artwork is intended to be viewed in a planetarium dome, and as time permits the authors, it is updated.
As you watch these clips, note that these animations are flattened Dome Originals. If you were to
view the piece in a Planetarium or a Dome projector, the visual would wrap around your head enabling
you to look up, back, left and right. Although Celestial Mechanics is intended to be viewed
in a dome. These flat versions are only an example of the work. You have to visualize that it is flattened
on the 2D screen you're using now.
Visit the media page for screenshots and more videos.